I'm looking for something witty to say up here and I'm drawing a blank - I'm sure you can do better or just edit this out. You can also use this div to get in some additional info at the bottom.
They may as well call it "Digimon Essentials" now after I went through the whole script editor and made the following changes:"Bag" (Main /Battle Menu) - "Items"
"Pokemon" (Battle Menu) - "Tag"
"Pokemon" (Main Menu) - "Digimon"
"PP" - "MP"
"Egg" - "DigiEgg"
"Ribbons" - "Trophies"
"TM" - "Disc"
"Species" - "Field"
"Type" (Status Menu) - "Attribute"
"Special Attack" - "Spirit"
"Special Defense" - "Wisdom"
The above may seem a pretty obvious thing to do, but trust me, I had to scroll through a lot of text. And there were some parts I wasn't sure I should change because I wasn't sure how it would affect the game but I think I changed most if not all that needed it. That and altering type names:"Flying" - "Air"
"Electric" - "Thunder"
"Steel" - "Machine"
"Ground" - "Earth"
Not to mention adding in a whole bunch of other types. I will most likely change more Pokemon types to Digimon ones but I just wanted to start with these for now. I'm sure you noticed above the "Spirit" and "Wisdom" additions; that's from my references of Digimon World 3. Another DW3 mechanic I'm adding is that your party will consist of a maximum of 3 Digimon
. And like DW3, should you want a new partner you will need to trade another tamer from somewhere in the Digital World. So that means there is no capture system or PC system to change up your party whenever you want. What mechanic will be added though to combat this lack of options will be digivolution via items so that you can get different stages of different types and moves.
The next step in development is an overhaul of the menu system followed by the new look for the battle system (1 vs. 1 only). Because some Digimon are bigger than others I am considering either making the battle screen wider; we'll see how it goes. After that it's just adding custom human and Digimon sprites and the visuals will be set.
Obviously after that's all done and a demo has been made to test to see if everything works I'll need to come up with characters and a plot and wild Digimon and those sorts of things I'll need to figure out as I go. The other thing I'll need to decide on is Mega Evolution. You see all it is is a temporary evolution mid-battle so all I need to do is pick a type of temporary Digivolution to use. And the whole "Mega Ring" part is only an event switch; you don't need an item of one to use Mega Evolution. So maybe I'd use Armor or Dark Digivolution; maybe even Warp Digivolving. The point is that once I decide on one that suits the game then I'm sure it will make for an interesting and positive mechanic to the game; more so than it does in the Pokemon series.
Well back to work. ^^
-MidnitezPS: And special thanks to for continuing to inspire me with his Digimon fangame!
This is almost the same div as in the header, it has an added white line at the top to set it apart from the stuff above - you may want to use it to add a copyright notice, or a short blurb concerning commissions or whatever else you want. I'm now using it to tell you that the cup in the header was from Kaotiksymphony-Stock
and that I used MouritsaDA-Stock