I'm looking for something witty to say up here and I'm drawing a blank - I'm sure you can do better or just edit this out. You can also use this div to get in some additional info at the bottom.
I doubt many of you will even look at this journal since ORAS is out but I thought I'd talk about it anyway.
So as I continue working on resources for Pokemon BW3 I've been asking myself, is it really necessary to have such a big screen? So I dug deep and thought of why I expanded it in the first place. First off I'd say that one of the draws was bigger arts in dialogue as well as more space in battle. And that's all well and good.
But if you move past that, the size is actually a little obnoxious. The main issue being menus; menu script customization (outside of visuals) is super hard, especially when I don't know about 99% of the code I'm looking at. And when you look at the visuals, yes they look nice, but then there's about 2/3 of the screen which is just empty. Not to mention the fact that because I can't edit menu scripts, certain menus don't work properly like the mail or storage system.
I guess what I'm getting at is that I'd like to not start from scratch, but try to see what I can do with the default size. The battle screen will need the most tweaking because the text box blocks the space where full back sprites can go. But who knows, I'm good at making things up; maybe I could make a creative way for it to work? So I'm gonna try it out and we'll just see how it goes. One things for sure, it will definitely help speed up development. ^^
This is almost the same div as in the header, it has an added white line at the top to set it apart from the stuff above - you may want to use it to add a copyright notice, or a short blurb concerning commissions or whatever else you want. I'm now using it to tell you that the cup in the header was from Kaotiksymphony-Stock
and that I used MouritsaDA-Stock